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The Blood of Dawnwalker update 1.2 brings New Game+ next week

Rebel Wolves says update 1.2 will add New Game+, a level-cap increase and combat changes, but the exact release date is still unknown.

The Blood of Dawnwalker hero artwork showing the armed protagonist beneath the game's title logo

The Blood of Dawnwalker is set to receive update 1.2 next week, with Rebel Wolves’ official announcement promising a New Game+ mode and a wide set of balance and world improvements. The studio has not given an exact release date, so “next week” remains a plan rather than a confirmed launch window. 1

What the update adds

New Game+ will let players carry over their level, skills and inventory into another run. The update also raises the level cap to 100, scales enemies uniformly across regions and adds New Game+ item variants with updated stats. That should give completed saves a reason to return, while making the second playthrough more than a simple restart at the original difficulty.

Rebel Wolves also lists additional songs for the Eclipse Edition soundtrack and says the soundtrack will soon be available on streaming services. The announcement does not specify which services will carry it or when the release will happen, so those details remain to be confirmed. 1

Combat and exploration changes

The update is not limited to New Game+. The developer says it is adjusting enemy health and ability frequency, which could change the rhythm of encounters across the game’s regions. It also mentions terrain improvements intended to make combat and exploration smoother. The announcement does not provide a full patch-note breakdown, so the practical effect of those changes will only be clear once the complete update notes arrive.

The Blood of Dawnwalker is a single-player action role-playing game from Rebel Wolves. Its official Steam listing identifies the game and provides the store artwork used for this article’s hero image. 2

Our opinion

A proper New Game+ mode is a useful fit for a role-playing game built around progression, but the important details are still missing: the launch date, whether every quest or choice carries over, and how the new item variants affect balance. The level-cap increase and regional enemy scaling suggest Rebel Wolves is aiming for a substantial second run rather than a cosmetic repeat. Until the full notes arrive, the update is promising news, not a reason to assume the mode is available today.