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Beastfolk Barber gets a polished Japanese demo before Steam Next Fest

Beastfolk Barber enters Steam Next Fest with a rebuilt Japanese demo, 200,000 wishlists and a 99% positive reception so far.

Aki, a cat-like customer, sits in the Beastfolk Barber salon while a barber stands behind her

Beastfolk Barber (けものたちの髪切り屋) is heading into Steam Next Fest with a newly polished Japanese demo and a sizeable audience already waiting for the full game. Developer Safe Flight Games and publisher SIGONO say the narrative barbering game has passed 200,000 Steam wishlists, while its demo has more than 1,000 reviews and a 99% positive rating.1

A better Japanese localisation before the festival

The updated demo rebuilds the game's Japanese text with help from native Japanese localisation staff. That work covers the full script, including each customer's speech patterns, small changes in nuance and the emotional details behind their conversations.1

That matters because Beastfolk Barber is built around listening. Players work in a salon for beastfolk customers, using dialogue and reactions to work out the hairstyle each person actually wants. A strange mirror can show a customer a possible finished look before the haircut, but its limited uses mean the player has to pay attention rather than repeatedly checking the answer.1

The game's premise is less about cutting hair quickly than reading people. Customers bring their own problems into the chair, and the player's job is to find the style that fits both the request and the person behind it. The refreshed translation should make those conversations easier to follow for Japanese-speaking players, especially where character voice and hesitation carry as much information as the words themselves.

Steam Next Fest starts on 20 October

Beastfolk Barber will appear in Steam Next Fest, which runs from 20 October at 2am JST until 27 October at 2am JST. The free demo is already available on Steam, and the full release date remains unannounced.12

The game is listed for PC on Steam. Its store description frames it as a conversation-led experience in which players style customers' looks and help them see something new in the mirror — and in themselves.2 That gives the demo a clear reason to exist: it can show how well the salon's conversations, visual choices and customer reactions work together before the eventual launch.

Our opinion

A 99% positive demo score and 200,000 wishlists are useful signals, but they are not the interesting part of this announcement. The more meaningful move is the Japanese text overhaul arriving before a festival where the demo will meet a larger audience. A game about understanding what people mean cannot afford dialogue that feels stiff or character voices that blur together.

The premise also gives Beastfolk Barber a welcome distinction in a crowded demo queue. It is not asking players to save a kingdom or survive another haunted facility; it is asking them to notice a customer's mood and make a good call. If the updated writing makes those exchanges feel as carefully shaped as the pixel art, this could be one of Steam Next Fest's gentler surprises. For now, the demo is the evidence — and the full game still has no release date.