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ZENONIA 2 is coming to Steam as Com2uS opens a page

Com2uS Holdings has opened a Steam page for ZENONIA 2: The Lost Memories, three weeks after bringing the original ZENONIA back to PC. There is no release date or price yet.

A dungeon fight in ZENONIA 2: The Lost Memories, with a white-haired hero swinging a sword at horned demons in a pixel-art stone corridor while damage numbers rise above them, gold counted at 161 and the game's health and skill bars along the bottom of the screen.

Com2uS Holdings has opened a Steam page for ZENONIA 2: The Lost Memories, the second entry in the mobile action RPG series, and the listing currently carries screenshots, a feature list and no release date beyond the words coming soon. There is no price, no pre-order and no window either.

What the new page confirms

Steam files the game as an action, adventure, indie and RPG release with a single-player campaign, full controller support, Steam Achievements, family sharing and a keyboard-only control option. Com2uS Holdings is publishing, with CFK Co., Ltd. credited alongside it as co-developer, the same arrangement under which ZENONIA 1 reached Steam on 31 August at EUR 9.99.

The store description sets the story after the sealing of Ladon. Four warriors became the Four Holies and kept that seal until the World Tree scattered its petals and everyone lost their memories on the night that became known as the Holy Night. Monsters grew stronger in the chaos, and Zavkiel, the Great Guardian, tells the survivors that gathering the four Tear Crystals which fell from the tree can bring the lost memories back. Four heroes carry the game: Lu the Paladin, Ecne the Gunslinger, Morpice the Magician and Daza the Martial Artist, each with a separate story and a separate way of fighting.

A sequel three weeks behind the original

The first game is the useful context for this one. Its own Steam page describes the series as the RPG that set the foundation for mobile RPGs, restored to modern platforms in its original form, and it kept the shape the touchscreen versions were built around: three classes, a story that swings between good and evil, and a stat and gear system deep enough to build a character rather than buy one. The sequel is being sold on the same promise, with four playable heroes replacing three.

The screenshots show top-down pixel art across an overworld and dungeons, with damage counters, pickups and the familiar health and skill bars along the bottom of the frame. Nothing in the media suggests a rebuilt engine or a redesigned interface, which fits the way the first game was handled rather than the way remakes are usually announced.

Our opinion

Com2uS Holdings has already run the experiment this sequel depends on: whether a 2000s mobile RPG still finds players on a desktop, twenty years after it was built for a keypad on a bus. The way the first game was brought across is the honest way to test that, with no remaster branding and no festival trailer, just a page, a price and the original design left alone. The systems are what still hold up, because a stat spread you can break and enough gear to make a build were survival features on a small screen, not decoration. The parts that will not hold up are the ones this genre always struggled with: repetition, and a plot that mostly tells you where to walk next. A sequel listing three weeks after the original is a sensible reading of the numbers, but coming soon is not a commitment; it is a shelf marker. The four Tear Crystals are only worth collecting once there is a day to collect them on.