White Creek brings new survival horror to Sega Dreamcast
Story Bird Studios is building an exorcism-flavoured survival horror called White Creek for the Sega Dreamcast as well as modern consoles.

The Sega Dreamcast is getting a brand-new game rather than another re-release. White Creek is a survival horror title in development at Story Bird Studios, a small independent team led by director Bruno Rocca, and it is being built for Sega's 1998 console as well as for modern hardware.
A Kickstarter prelaunch page run under the PixelHeart account describes the project simply as “a survival horror built for Dreamcast”, alongside a warning that the game is still in development and that its visuals may differ from the finished version. The page is listed as launching soon and has already drawn more than 1,800 followers.
What White Creek is
The game is a third-person adventure set in an eerie, abandoned town that shares its name. Players take the role of Alicia Morelli, a professional exorcist with psychic powers, who enters White Creek to confront a dark force that appears to have possessed the townspeople. Combat mixes classic survival horror with third-person shooting.
Rocca has been open about his touchstones. He names Resident Evil and Silent Hill as the franchises that shaped him, alongside the films of David Lynch and Japanese horror. Early footage shows tank controls in the style of the earliest Resident Evil games - a deliberate throwback rather than a technical limitation.
Why a Dreamcast release still matters
Designing for a console that launched in 1998 means working within its limits rather than emulating them, and the team says White Creek was created for the hardware from the outset. That is a different proposition from the homebrew ports and fan translations that have kept the Dreamcast alive, and a physical release is planned for a platform whose audience still buys discs.
Our opinion
There is a real difference between building for old hardware and dressing a modern game in nostalgia, and White Creek only earns the first of those if its design genuinely answers to the Dreamcast's constraints. The tank controls are the telling detail, because they are a commitment rather than a filter. The bigger risk is the premise itself: an exorcist, a possessed town and a family of influences that every horror game since 1999 has drawn on. A small studio's first full release is where ambition most often outruns execution, and nothing on the campaign page yet shows why this one will be different.
What the project does have is novelty value in the most literal sense. A new, original game for a console discontinued more than two decades ago is rarer than any amount of nostalgia, and that alone is worth watching. The campaign has not yet announced a release window.