Toshinden Collection revives PlayStation's first 3D fighter
Edia has named and dated its Battle Arena Toshinden revival, confirming PlayStation 5, Switch 2 and PC versions of all three games for 2027 worldwide.

PlayStation's first 3D fighting game is coming back with both of its sequels in tow. Edia has confirmed that Toshinden Collection, which gathers Battle Arena Toshinden, Battle Arena Toshinden 2 and Battle Arena Toshinden 3, will launch on PlayStation 5, Switch 2 and PC through Steam in 2027 worldwide. The collection was revealed in the Edia Game Catalog handed out at Tokyo Game Show 2026, which opened on 17 September at Makuhari Messe.
Three games, one very 1995 problem
All three titles were originally released by Takara, now Takara Tomy, as PlayStation exclusives: the first on 1 January 1995, the second on 29 December the same year, and the third on 27 December 1996. Their hook was that fighters could sidestep into and out of the screen, which sounds ordinary now and was genuinely strange when the genre was still fighting on a flat plane. Edia says the collection supports same-screen multiplayer, so the series' original two-player argument in front of a television survives the trip.
This is a reveal, not a surprise
The naming and dating are new; the project is not. Edia signed a licensing agreement with Takara Tomy in October 2025 to mark 30 years since the first game, and said at the time that it was aiming for a release in the 2026 or 2027 fiscal year and would go beyond a straight port. This week's catalogue fills in the gaps: one collection, three games, current consoles and PC, and a 2027 window that matches the plan Edia set out a year earlier. The company's stated method is to lean on the retro porting and repackaging experience it has built up on other 1990s properties.
What is still missing
Price, a firm date, and any detail on what "more than a straight port" means in practice: online play, save states, a gallery, or a licensed soundtrack. Until those are published, this is a promise with platforms attached, and the honest summary is that Edia has a year to explain what buyers actually get.
Our opinion
Retro compilations have quietly become the most dependable business in games, because they are cheap to assemble and immune to the question of whether anyone asked. Toshinden is an unusually candid example of the genre in that nobody involved is pretending the third entry was a classic. What is being sold here is 1995 and the specific pleasure of dodging into the background while an opponent swung at where you used to be, at a moment when consoles had only just learned to render a third axis. That memory is worth money, but not unlimited money. If same-screen multiplayer is the headline feature, this is preservation priced for nostalgia and the only real question is whether the number on the store page respects the memory. If Edia adds rollback netcode and leaderboards, it becomes something more interesting than a box of old discs. Either way, the box art on that key visual still does the heavy lifting.