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Selkie's Salvage&Co. sets sail for a rubbish-filled October 27 launch

Selkie's Salvage&Co. turns rubbish collection into an incremental fishing operation, with a demo available before its 27 October Steam launch.

Selkie standing beside a chalkboard tutorial in Selkie's Salvage&Co.

Selkie’s Salvage&Co. is turning rubbish collection into an incremental fishing operation, with the indie game scheduled to launch on Steam on 27 October, 2026. The developer and publisher, uglycoal, is also offering a demo through the store page.1

A flooded planet, one piece of scrap at a time

The official Steam listing describes Selkie’s Salvage&Co. as a first-person physics-based incremental fishing game. Its setting is an ocean-covered planet where players fish up scrap, grind it down and reinvest the proceeds into a larger salvaging operation.1

That means the central loop is deliberately repetitive, but it is built around visible growth. The store description says players can buy upgrades that make fishing faster, uncover relics that provide bonuses and use additional tools to improve the operation. It even lists shooting rubbish as another way to process it.1

The game’s name comes from Selkie, the character overseeing the clean-up effort. Rock Paper Shotgun’s preview describes a boat-based operation that begins with a fishing rod and a limited magnetic arm, before adding more carrying capacity, an automatic net and other upgrades. It also reports that the demo includes collectible remnants of the old world, including objects such as a basketball and a For Dummies book.2

Demo available ahead of launch

The Steam page currently lists Selkie’s Salvage&Co. as coming soon, with its release date set for 27 October. It also lists a separate demo, so curious players can try the core fishing-and-upgrade loop before deciding whether the full game belongs on their wishlist.1

The page identifies uglycoal as both developer and publisher, while its description puts the emphasis on exploration as well as optimisation. Players are expected to search the flooded world for relics, then turn the proceeds from their salvage into a faster, more automated clean-up machine.1

Rock Paper Shotgun’s report adds a useful sense of how that progression feels in practice: the early work is slow, but each upgrade pushes the player towards a more efficient operation. That is the familiar appeal of incremental games, here given a playful environmental twist rather than an abstract number-go-up interface.2

Our opinion

Selkie’s Salvage&Co. has a stronger hook than its deliberately silly premise might suggest. Fishing rubbish from a flooded world, feeding it into a grinder and gradually automating the process is immediately legible, while the relic-hunting layer gives the loop somewhere to go beyond simply making the counter climb.

The important caveat is that this is still an upcoming game, not a finished recommendation. The demo is the sensible test: it should show whether the physics, collection and upgrade rhythm are satisfying enough to carry the full release. For now, the 27 October launch date and the available demo make Selkie’s Salvage&Co. one to watch for players who enjoy incremental systems with a strange little world attached.