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Night Plane's doomed flight boards on 26 October

Night Plane, the job-sim horror game about working a flight that goes very wrong, launches on Steam on 26 October after its PC Gaming Show Tokyo Direct reveal.

An airport check-in desk at night in Night Plane, with a departures clock reading 22:15, a check-in screen listing a passenger's flight details, a keyboard and a flight attendant in a green shirt waiting at the counter.

The shift is dated

Night Plane arrives on Steam on 26 October 2026. The date came from the developers' own Steam update on 20 September, which also confirms that the reveal happened during the PC Gaming Show Tokyo Direct.

The announcement is written in character, as a rota notice, which is a fair warning of what the game wants to be: you are cabin crew on a flight where something has gone badly wrong.

What the job involves

Night Plane is a job simulation with horror underneath it. The Steam listing describes checking tickets, serving passengers and deciding who stays on board while demons hide among the innocent travellers, with management insisting that everything is fine.

That mix has been visible in the game's build-up. A demo went live at the end of August and has been patched since, and the studio's earlier dev posts walked players from an earlier night-shift premise into this one, which makes the October date the end of a fairly long public test rather than a surprise announcement.

The game is developed by Liquid Static Studio and Snapping Turtle, with New Tales publishing. It is listed as coming soon on Steam, so the demo remains the way to find out whether the dread lands before you buy.

Our opinion

Horror and service work are a natural pairing that games rarely commit to, because the interesting dread is administrative: a passenger list that does not add up, a door that should be locked, a supervisor who will not take the call. If Night Plane really makes the checking and the serving matter rather than treating them as a corridor to the scares, it will have found something the genre mostly leaves on the table. The obvious trap is tone, since a comedy horror cabin crew game can slide into sketch comedy and lose the tension it needs. A late-October date with a demo already in the wild suggests the studio wants players arguing about the balance of the two before launch rather than after it.