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Monster Hunter: World would need a full remake for Switch 2

The engine, not the hardware, keeps Monster Hunter World off Nintendo consoles, and Capcom says a port would need the game to be rebuilt from scratch.

A Rathalos rearing with its jaws open in a forest clearing beside a river, with a hunter watching from the trees in Monster Hunter World

Monster Hunter World has never turned up on a Nintendo console, and Capcom has now explained why it probably never will without being rebuilt. Asked at Tokyo Game Show 2026 whether the 2018 hit could come to Switch 2, series producer Ryozo Tsujimoto pointed at the engine rather than the hardware.

"The main challenge is, the engine is completely different for Monster Hunter World," Tsujimoto told TheGamer. "From Monster Hunter Rise onwards, we've been using our own RE Engine. That engine change completely changes the conversation, regardless of performance or machine power. We'd have to completely remake the game from the ground up."

Why the engine, not the chip, decides this

World runs on MT Framework, the older in-house engine Capcom used before RE Engine took over. Rise and everything after it were built on the newer toolchain, including the Switch 2 versions of Resident Evil 2, 3, 4 and Requiem, Pragmata and Street Fighter 6. Those ports reuse a pipeline the studio already knows; World would be a fresh build rather than a conversion.

Capcom's biggest game is the one left out

The stakes are hard to miss. Capcom's own million-seller data puts Monster Hunter World at 22.4 million copies, or 30.4 million once the Iceborne Master Edition is folded in, making it the publisher's best-selling title ahead of Rise on 19.3 million and Wilds on 11.8 million. The Monster Hunter series as a whole has passed 131 million units.

A price tag, not a refusal

Tsujimoto's answer reads less like a door closing than a bill being handed over: a full remake rather than a port. Switch 2 owners are not short of a Monster Hunter in the meantime, with Monster Hunter Wilds arriving on the console on 4 December, carrying the RE Engine that makes this whole conversation possible.

Our opinion

There is a quiet admission inside Tsujimoto's answer: Capcom does not believe a Monster Hunter game has to be everywhere to succeed. The publisher has spent years rebuilding its pipeline around a single engine, and it will leave a 30-million-selling game behind rather than maintain a second toolchain for it. That is a very different calculation from the one Nintendo fans make when they start counting ports, and it is why Switch 2 is getting the newest Monster Hunter in December rather than the most famous one. It also sharpens a preservation question nobody at Capcom was asked: the biggest game the company has ever shipped now depends on a console generation that began in 2013 and a PC build from 2018, with no remake announced. Nostalgia will not force that project into production. A decade of hardware drift might.