Gobby Gang gets a full art overhaul in new teaser trailer
Wandering Wizard and Matrioshka Games have rebuilt Gobby Gang from the ground up, revealing a new art style, fresh Critterz and more co-op chaos in a gameplay teaser.

Gobby Gang has been rebuilt from the cave floor up, and the gang has picked up a few new species along the way. Wandering Wizard has unveiled a fresh art style for Matrioshka Games’ chaotic four-player co-op heist game, packaged with a gameplay teaser that shows the redesigned characters, tools and unreasonably heavy treasure in motion. The game still has no release date.
What’s actually going on
The pitch itself has not changed. Gobby Gang is a four-player co-op physics heist game in which players control mischievous goblins — and, after this pass, a dragon, a raccoon, a fish, a mushroom and more — rebelling against their overseers deep beneath the earth. Each run is an underground “Shift”: the gang hauls enormous, unstable objects through hostile, collapsing voxel caves, and the obstacle is the object. Bombs and treasure orbs are too heavy and too badly behaved for one player to control, so teams dig, blast and carve their own routes through destructible rock.
The kit list is where the slapstick lives: Dynamite clears walls, the Mega Plunger swings players across gaps, and the Treasure Blaster fires your own loot as ammunition. Between the gang and the exit sit the Critterz — Grabberz that drag players away, Leecherz that steal treasure, Spikerz that punish anyone who gets too close — and each shift ends with a sprint for daylight as the tunnels collapse behind you.
Matrioshka Games says the overhaul went well beyond a fresh coat of paint. In a statement, the studio said it “took a hard look and rebuilt the game from the ground up” after its first public reveal in March 2026, overhauling the art direction and adding new Critterz, items, unlockables and progression systems. The studio also stresses that its team has never been larger than a dozen people, and that it is “targeting an affordable price point” — a price that has still not been announced. Steam lists the release date as to be announced, with wishlisting open.
Why you should care
Co-op physics games are a readability test as much as a physics test. Whoever picks up the payload becomes the slowest, loudest and most doomed member of the team, and everyone else needs to see that instantly: which tunnel is about to give way, which teammate is pinned under a treasure orb, which one is being dragged into the dark. Silhouettes, cave lighting and loot that reads at a glance do more for a game built to generate clips than another feature list — which makes an art pass six months well spent.
Our opinion
The redesign looks like money well spent, and a team of twelve rebuilding instead of patching deserves credit for admitting the first version was not landing. The awkward part is everything the trailer does not say. Gobby Gang was revealed in March, shown again in September, and still has no launch window, no price and a store page politely asking for wishlists. “Targeting an affordable price point” is a lovely sentiment; a number would be better. Physics co-op also lives or dies on netcode, and no trailer tells you whether four players stay in sync when a bomb goes off inside a collapsing cavern. Treat this as a look, not a launch plan: watch it closely, but do not clear your calendar yet.