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Doubutsu no Machi no Shokudou Monogatari launches in early access

Dreland Enterprises and ArtDock have launched the restaurant-and-life simulation in early access with solo play, four-player co-op and a 40% Steam launch discount.

Doubutsu no Machi no Shokudou Monogatari gameplay showing a busy restaurant service

Dreland Enterprises and ArtDock have launched Doubutsu no Machi no Shokudou Monogatari (どうぶつの町の食堂物語) in early access, putting its mix of restaurant management and quiet town life on PC through Steam and Xbox Series X|S. The Steam version costs ¥2,100, with a 40% launch discount reducing it to ¥1,260 for the first two weeks, according to AUTOMATON’s report. A demo is also available on the listed platforms.

The game is built around running a small restaurant in a town inhabited by friendly anthropomorphic animals. Players shop for ingredients, choose what to prepare, buy kitchen equipment and then handle the rush once customers take their seats. Orders need to be cooked, plated and delivered quickly: the source describes a system where slow service can leave customers angry, while efficient work improves the restaurant’s reputation.

What the early-access version includes

The restaurant can be played alone or with up to four people online. In multiplayer, dividing jobs between shopping, preparation, cooking, serving and cleaning is part of the challenge rather than an optional extra. The game’s Steam listing and the launch report also frame the wider town as a second half to the daily routine, with residents to meet, a bicycle to ride, a hot spring to visit, crops to grow and fishing spots to explore.

Players can decide when to open or close the restaurant, and can even take a full day off. Their home can be decorated with furniture and other items, while quests provide longer-term goals for expanding the restaurant and improving the town-based life simulation. The launch build contains the main restaurant loop, exploration and NPC interaction, although the developers expect full release to remain roughly six months to a year away.

ArtDock says future development will expand both sides of the game. Planned work includes deeper character progression, more customisation, new areas and activities, plus additional depth for cooking, customer service, fishing and gardening. That roadmap matters because the appeal here is not just a frantic cooking shift: the downtime and gradual home-and-town routine are intended to make the pressure of service feel more meaningful.

Our opinion

The early-access pitch is strongest when the two halves are considered together. The restaurant work supplies urgency and a reason to plan each day, while the town gives players somewhere to go when they want a slower rhythm. That combination could make Doubutsu no Machi no Shokudou Monogatari a more interesting co-op proposition than a straightforward cooking game, provided the later progression updates give the quieter activities enough substance. For now, the sensible description is an early-access life sim with a busy restaurant at its centre, not a finished cosy-game experience.