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Dominot opens beta sign-ups for its ritual roguelike

Dominot turns dominoes into ritual tools in a creepy MS-DOS-inspired roguelike, and its Steam beta is now open for sign-ups.

Dominot's domino-matching ritual interface in an official Steam screenshot

Dominot, a strange MS-DOS-inspired roguelike that turns dominoes into tools for forbidden rituals, has opened beta sign-ups on Steam.

The game is being developed by Tropos Interactive and published by 2 Left Thumbs. Its beta listing asks interested players to click Request Access on the Steam page, although the full release date remains to be announced.

A roguelike built around rituals

Dominot blends a narrative mystery roguelike with point-and-click adventure elements. Its premise centres on a mysterious interface connecting rituals across dimensions, with players trying to survive each rite while working out what is happening and why they are involved.

The main activity is matching and growing domino pieces. As players progress, they can unlock and merge different domino materials, each with its own effects, then use those combinations to deal with tougher challenges. The Steam description also mentions tools supplied by aides, other entities that help expand the interfaces, and secrets hidden across the game's connected dimensions.

Alpha Beta Gamer describes the project as a journey through forbidden rites in which players help cults succeed while gradually uncovering the larger mystery. That unusual framing sits alongside the deliberately old-school presentation: the Steam listing calls Dominot MS-DOS-inspired, and its screenshots show a dark, pixel-heavy interface filled with domino layouts, ritual imagery and chunky menu controls.

The beta sign-up is the clearest immediate way to follow the game. Dominot is listed for Windows, with English support and a modest minimum specification of 4GB of RAM, a 2GHz processor and 300MB of available storage. The Steam page also lists a teaser trailer, but does not yet give a launch date.

Our opinion

Dominot has a properly distinctive hook rather than another generic fantasy roguelike pitch. Making domino manipulation part of a ritual system gives the play loop an immediately readable shape, while the old-computer presentation suits the idea of poking at an interface that should probably be left alone. The beta will need to show that the mystery and point-and-click investigation are as compelling as the visual concept, but this is a promising one to watch if you like experimental indie games with a creepy, tactile puzzle core.