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Cyberpunk 2077 co-op mod NightCoop enters open beta

NightCoop’s fan-made mod lets up to eight players share a Cyberpunk 2077 campaign, with the open beta now available.

NightCoop open beta co-op mod for Cyberpunk 2077

NightCoop, a fan-made co-op mod for Cyberpunk 2077, has entered open beta with support for up to eight players in one shared world. The beta opened on 23 October at 15:00 UTC, according to the project’s official website.1

The mod lets every player bring their own version of V, including their appearance, level, gear and cyberware. The host controls the shared save, quest progress, NPC state and city, while guests keep their own campaign saves separate. Dialogue decisions are settled by a vote, with a choice passing when more than half the group backs it.1

How NightCoop works

NightCoop synchronises story stages, cutscenes, phone calls and combat across the session. The team says players can share a car, explore in separate vehicles or join story rides together. A host-controlled difficulty option gives enemies new skills rather than simply inflating their health, while optional PvP can be switched on during a session.1

The first public build is tested most heavily across Act 1 and side quests, so later sections may be less reliable. The project says the mod currently supports Windows and requires a licensed copy of Cyberpunk 2077; RED4ext is included, and every player must use the same NightCoop build.1

What to know before joining

NightCoop is free and is not affiliated with CD Projekt Red. Players connect directly or through a hub, with the project claiming end-to-end encryption for host-to-guest traffic. The beta is available through the official download page, although the project warns that the experience remains a work in progress.1

Our opinion

A co-op campaign for Cyberpunk 2077 is an attention-grabbing idea, but the sensible angle is the beta’s limits rather than the fantasy of a flawless eight-player RPG. NightCoop’s shared-world rules sound unusually well considered: personal characters, a host-owned campaign and vote-based dialogue solve several problems that could otherwise make multiplayer chaos. The early-access caveat matters, though. Treat this as an experiment worth trying with patient friends, not a replacement for the polished solo campaign.