Bungie's new bosses move to unseal the Destiny vault
Bungie's new studio head has apologised for losing the community's trust and named Destiny 2's vaulted content as the first thing the studio will restore.

Bungie has published a blog post and video called The Next Chapter for Bungie, in which the studio's new leadership apologises to players and sets out what happens next to Destiny and Marathon. It landed on 21 September, and it is unusually blunt for a studio update: the words come from new studio head Poria Torkan and head of product Josh Deane, who also runs Marathon.
An apology first, then a plan
Torkan does not dress it up. "For more than 30 years, Bungie has built these amazing worlds, and communities have been formed around them," he said in the video. "Over the last few years, we lost sight of that. The consequences have been real. We lost trust. We lost incredible colleagues. And our ambitions as a studio stalled."
"We're not asking for your trust," he added. "We know we have to earn it, and to do that, we need our games to deliver in ways that exceed your expectations of what you've come to love about the games that we make."
The Destiny 2 content vault is being reopened
Destiny 2 has spent years taking older content out of the game. Bungie opened what players call the content vault in 2020, three years into the shooter's life, and has periodically pulled campaigns, raids and destinations out of the client so it had less to maintain. Large stretches of the game's early story have been unplayable since. Bringing that material back is now the studio's stated first job.
Torkan said Bungie is "absolutely not done with Destiny". Deane framed the restoration as groundwork rather than nostalgia: "That restoration will hopefully lay the foundation for how we reforge new Destiny stories and games that you all deserve and that we want to create."
Marathon is staying, in a new shape
Marathon launched earlier this year to a warmer reception than most people expected, and Bungie is not walking away from it. Deane, the game's general manager, said the extraction shooter will keep evolving into a "deeper survival experience", with more agency for players in both its player-versus-environment and player-versus-player modes.
"How we build this new Bungie... has to be through the spirit of putting players above everything else," Deane said.
What is still missing
There are no dates anywhere in it. Bungie has not said when the vaulted Destiny 2 content returns, in what order it will come back, or whether it arrives in one drop or several. Nobody used the phrase Destiny 3, and no new game has been announced for either franchise. Marathon's next major update, Symbiosis, is still set for 8 December after slipping from September, with a smaller patch due on 6 October to reset progression.
Our opinion
An apology tour is easy to stage and hard to believe, and Bungie has spent three years handing players reasons to be sceptical: repeated layoffs, a June round that took at least 290 people, the loss of a studio head, and reporting that Destiny 2 development had ended. Reopening the content vault is the right first move precisely because the material already exists. The levels, raids and campaigns were built years ago, players have asked for them for just as long, and shipping them would turn a public apology into an actual product.
The harder question is what comes next. Restoring old Destiny 2 content proves the studio can preserve something, not that it can still make something; neither franchise has a dated release in front of it. The line that matters is the one about reforging new Destiny stories, and a studio that means it needs to put a date, a scale and a team behind the sentence. On Monday it offered none of the three, which is understandable and still not enough.