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RollerCoaster Tycoon Wonderworks brings miniature parks and spectacular disasters to Steam

Atari and Springloaded reveal a new theme-park simulation with deeper management, creative freedom and Early Access planned for this winter.

Atari and Springloaded have announced RollerCoaster Tycoon Wonderworks, a new entry in the long-running theme-park management series revealed during Gamescom Opening Night Live.

The game will enter PC Early Access on Steam this winter, priced at $24.99 / €24.99. A full release on PC and consoles is planned for later.

Building the park — and watching it fall apart

RollerCoaster Tycoon Wonderworks keeps the series’ familiar isometric perspective while adding new management tools, expanded customisation and more emergent systems.

Players will design and operate theme parks, balancing guest satisfaction, finances, rides, staff and day-to-day operations. The new coaster builder is intended to make it easier to design, adjust and test rides before opening them to the public — although the developers have already included one important warning: finish the track before switching it on.

The game’s simulation is built around the interactions between guests, employees, attractions and park operations. A decision made in one corner of the park can create problems somewhere else, whether that involves unhappy visitors, broken rides or an increasingly desperate attempt to keep the accounts out of the red.

There is also an emphasis on physics. Ride designs, upgrades and maintenance decisions will affect how attractions behave, which should make testing more meaningful than simply placing a roller coaster and hoping the passengers emerge with the same number of limbs they started with.

A tabletop park brought to life

Springloaded, the studio behind Let’s Build a Zoo, is giving Wonderworks a distinctive visual style. Buildings, rides and decorations are designed to resemble highly detailed miniature plastic models, creating the impression of a tabletop park that has suddenly become operational.

Players will be able to customise rides, scenery, decorations and park layouts. The aim is to support both carefully designed parks and the more traditional RollerCoaster Tycoon experience of placing something deeply unsafe next to a food stall and waiting for the consequences.

Early Access this winter

Atari and Springloaded say Early Access will let longtime fans participate in development and provide feedback before the full release.

The initial PC version will include the core park-building and management systems, coaster construction, physics-driven rides and unexpected events such as breakdowns, operational mishaps and coaster catastrophes.

The completed game is planned for PC and consoles, although Atari has not yet announced which console platforms will be supported or when the full release will arrive.

Our opinion

RollerCoaster Tycoon Wonderworks is aiming at a difficult audience. The original games remain beloved because they made management feel approachable without removing the possibility of glorious catastrophe. A modern version needs to add useful systems without turning every decision into an administrative chore.

Springloaded is a sensible choice for the project. Let’s Build a Zoo showed that the studio understands how to make simulation systems feel playful rather than punishing, and that tone appears to be carrying over here.

The miniature-plastic visual style is also a good fit. It gives Wonderworks an identity of its own instead of presenting another theme-park builder with slightly shinier menus.

The real test will be Early Access. If the coaster tools are intuitive, the management systems have enough depth and the disasters feel like stories rather than random annoyances, Wonderworks could be a very welcome return for the series.

Just remember to finish the track before opening the ride.

RollerCoaster Tycoon Wonderworks enters Early Access on Steam this winter for $24.99 / €24.99.